Patch notes 11.2 for Teamfight Tactics, the auto battler style strategy game developed and published by Riot Games, have been released.
Riot Games, Teamfight Tacticsactivate patch 11.2 of brought. This patch comes with the Festival of Monsters, new features, champions, and a mid-set mechanic. Get ready to level up and defeat your opponents with new varieties of tiny legends in brand new arenas. For information about the rewards you can earn from the Roads Card II and Roads Special Card II here you can click.
In Paths Card II, just like the previous cards, you will be able to unlock free rewards by accumulating XP. But if you want more rewards, you can get the Paths Special Card II for 1295 RP. You can also unlock customization features exclusive to this set with the Roads Special Card II. These include little legends, firecrackers, arenas, and much more.
Teamfight Tactics 11.2 patch notes released
Riot Games Auto battler style strategy game developed and published by Teamfight Tactics 11.2 patch notes for The Championship and Mastery Stages are still limited to the top players in each server, but Mastery players now need at least 200 LP to reach Mastery, and Master players need at least 500 LP to reach the Championship. In addition, Mastery and Championship Stages are no longer locked at the start of the season. Thus, your race to become the first Master or Championship player on your server starts on day one.
Orbs of Diana’s Ability: 4/5/7> 4/5/6
Rakan: Fixed a bug where Rakan started gaining mana while his shield was still active and nearing the end of its duration.
Rakan’s Meaning: 40/80> 60/120
Shield of Rakan’s Ability: 300/550/950> 200/400/800
Zed’s Attack Steal with Ability: 20/30/40%> 20/25/30%
Aurelion Sol Ability Damage: 350/550/1750> 325/500/1750
Xayah’s Mana Lock Duration After Spell Cast: 1 second> 1.5 seconds
Yone’s Ability Armor / Magic Resist Reduction: 40/40/40%> 60/60/80%
Katarina’s tip has been wrong for a few patches. Ability damage tooltip has been fixed and now looks like this: 600/900/1650.